Friday, June 12, 2009

Automatically key game physics in Blender3D

Blender3D's game engine is an amazing feature of Blender and makes physics based animations extremely easy. This quick tutorial will show you how to capture the physics from the game engine and record them into the IPO for use in your animation.

1. Create a physics based scene to run in the Blender game engine

2. Enable the recording of game physics to the IPO by selecting the option from the "Game" menu at the top


3. Press the "P" key to start the game and press the "Escape" key when your game has finished

4. Check out the IPO curve editor or use the arrow keys to flip through your animation frames. You will notice that the physics from the game engine have all been keyed!

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